Apart from GTA6 of course.Mito Man wrote: Wed Nov 26, 2025 8:48 pm Keep forgetting everything comes out an eternity later for console.
For the FTAO of Sim racing folk
Re: For the FTAO of Sim racing folk
The artist formerly known as _Who_
Re: For the FTAO of Sim racing folk
It’s also a massive cash grab at this point. Last year of the console life cycle unless you can resist waiting it out for a year if you don’t have one already as everything tends to be backwards compatible now.
Then you can pay £80 for it all over again for the enhanced edition.
Then you can pay £80 for it all over again for the enhanced edition.
How about not having a sig at all?
Re: For the FTAO of Sim racing folk
Some nice dicing in this
Re: For the FTAO of Sim racing folk
Back to page2 of this fred - streaming pays.mik wrote: Thu May 30, 2024 12:00 pm I see Rory (full time youtube sim racing "creator") is attempting a 200 lap race of the combined Nurburgring GP & Nordschleife track on GT7.
So that's around 30hrs non-stop.(without any driver changes etc obvs)
To be fair - he fully recognises that it's been purchased with the donations etc from his streamings, and thanks everyone.....
Re: For the FTAO of Sim racing folk
Nothing against Rory personally, and I don't have an issue with YT'ers earning big money from advertising and sponsorship....but I'll still never understand people throwing money at streamers mid-stream. For 90% of people, these streamers are earning significantly more money than you....why are you giving them more money? Completely lost on me 
Re: For the FTAO of Sim racing folk
100% - have never done it
Re: For the FTAO of Sim racing folk
So after a period of inactivity, I’m playing Project Motor Racing again.
It’s still flaky as hell
, with the game crashing or hanging regularly. Or force feedback randomly being completely absent when you start a game – have to shut it down and restart. Or it kicks you out after quali, before the race. I’ve seen a couple of streamers on youtube declaring that they’ve moved away to other racing games due to these instability problems and the effect it’s having on their viewing numbers.
Lobby sizes are also well down as a result of all their issues too. “Ranked” races were full (upto 32 cars) at launch (at least before the servers all crashed) - now lobbies of 10 aren’t uncommon.
There have been several patches which have improved things. But there are still weird anomalies/exploits : with the MX5 specifically it gains huge pace if you maximise tyre pressures to 2.2 bar cold. More like 2.5 bar in the race. Like 9 seconds a lap faster at Nurburgring GP circuit. Loads of folks know this now – so that evens things out – but many folks are still floundering (as I was until last week) using normal pressures. There is no in-game open chat, so no way to easily find out this kinda crap. This issue doesn’t affect other cars, so I am sure it’ll be closed out soon.
Game released waaay too early. It’s simply not ready. Hugely frustrating, and it’s a decision that they have to be regretting massively as it’s caused it to be a commercial flop.
However….. some aspects are now superb. Last race I did was a ranked GT3 race at Mount Panorama. If you get it massively wrong and end up with all four wheels sliding significantly, it still all turns to feedback mush. But “normal” under & oversteer are now very well transmitted through the wheel and corrections you apply work. I started 3rd, spun and dropped to 5th, fought back to 4th. At the end of the race my legs were trembling – fabulously immersive and intense.
I’ll persist until something else comes along, but I’ll never pre-order a game again, and I just can’t see this one recovering – even if they get it peachy there are too many furious customers who simply wouldn’t risk returning to it.
It’s still flaky as hell
Lobby sizes are also well down as a result of all their issues too. “Ranked” races were full (upto 32 cars) at launch (at least before the servers all crashed) - now lobbies of 10 aren’t uncommon.
There have been several patches which have improved things. But there are still weird anomalies/exploits : with the MX5 specifically it gains huge pace if you maximise tyre pressures to 2.2 bar cold. More like 2.5 bar in the race. Like 9 seconds a lap faster at Nurburgring GP circuit. Loads of folks know this now – so that evens things out – but many folks are still floundering (as I was until last week) using normal pressures. There is no in-game open chat, so no way to easily find out this kinda crap. This issue doesn’t affect other cars, so I am sure it’ll be closed out soon.
Game released waaay too early. It’s simply not ready. Hugely frustrating, and it’s a decision that they have to be regretting massively as it’s caused it to be a commercial flop.
However….. some aspects are now superb. Last race I did was a ranked GT3 race at Mount Panorama. If you get it massively wrong and end up with all four wheels sliding significantly, it still all turns to feedback mush. But “normal” under & oversteer are now very well transmitted through the wheel and corrections you apply work. I started 3rd, spun and dropped to 5th, fought back to 4th. At the end of the race my legs were trembling – fabulously immersive and intense.
I’ll persist until something else comes along, but I’ll never pre-order a game again, and I just can’t see this one recovering – even if they get it peachy there are too many furious customers who simply wouldn’t risk returning to it.