
Had never even heard of it before I drove it on the sim, and found it a massively frustrating track to learn. T3-T9 are one flowing sequence of (generally) tightening corners that spit you off soooo easily.T13-15 is similar with the setup (and braking whilst still turning) for the super-slow 1st-gear T15 being crucial. T16-T18 all flow too, with the apexes being a "miss, hit, hit" combo. Once you put the time/effort in - it's just awesome when it all comes together.

2. Bathurst. This doesn't tie in with the thread title as I loved it from the word go, but it's one of these tracks that you quickly get up to a reasonable pace on, but takes forever to really get a competitive lap time. No run-off anywhere and so much time to be gained over the mountain section by using every cm of the surface, and learning the corners where the grip softens as the car goes light over a crest, but then returns just as you instinctively (but incorrectly) want to make a correction. Also a track that really favours an unstable set up which is way too disconcerting initially. One of the greats.
