Star Wars Squadrons

RobYob
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Star Wars Squadrons

Post by RobYob »

Anyone else on here awaiting the unlock at around 10pm?

I'm not sure sure how but a super ethused mate has convinced me to make a full priced game purchase for the first time since Portal 2 in 2011...

Naturally the trailer is super shiney.


Gameplay previews look promising.
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Ascender
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Re: Star Wars Squadrons

Post by Ascender »

Well, that looks fvcking brilliant.

I loved the X-Wing & Tie-Fighter games back in the glory days of PC gaming.
Cheers,

Mike.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

Yeah I have found memories of the old X-wing and vs Tie-Fighter games too.

I'm preparing myself for a frustrating evening whenever the damn thing unlocks tonight, at least the pre-install only has an hour left.
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Ascender
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Re: Star Wars Squadrons

Post by Ascender »

A couple of positive reviews. Dammit, I can see me ordering this....

https://www.ign.com/articles/star-wars- ... yer-review

https://www.polygon.com/reviews/2020/10 ... -one-pc-vr

Good old Amazon Prime, delivery tomorrow, £34.99.
Cheers,

Mike.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

Oooh, if the servers hold up I can see me playing this intothe wee hours from later tonight!
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Barry
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Re: Star Wars Squadrons

Post by Barry »

I'm in the middle of making our own SW game, with XWing Vs Tie battles, but I'm still tempted by this. 8-)
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Ascender
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Re: Star Wars Squadrons

Post by Ascender »

For once the digital edition is the same price so I’ve just ordered that instead and its starting to download now.
Cheers,

Mike.
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Matty
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Re: Star Wars Squadrons

Post by Matty »

I need my new 3080 to arrive first...but...

It supports VR! Time to dust off the Vive!
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Ascender
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Re: Star Wars Squadrons

Post by Ascender »

Matty wrote: Thu Oct 01, 2020 8:40 pm I need my new 3080 to arrive first...but...

It supports VR! Time to dust off the Vive!
The reviews say it’s absolutely incredible in VR.
Cheers,

Mike.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

Hmmmmm, some small ammount of buyers regret.

Couple of hours into it and it's given the odd "Coooooooool" moment, but more than a few "Why won't this POS" fly properly and why does that star destroyer look like it's sprite based?"

I'll dive back in this afternoon see if it can grab me.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

A bit more time tweaking controller setup and I'm starting to have fun.
Completed the first Mission with an Awing and I like the pewpewpewpewpewpews. 8-)

Grahpics still are slightly odd in style but I will put it down to style rather than technical fault.
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Ascender
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Re: Star Wars Squadrons

Post by Ascender »

Not had much time to play this, but have done the opening one as an Imperial pilot and the second one in the X-Wing. Controls took a wee bit of getting used to and yes, the graphical style seems a bit strange, but I’m enjoying it.
Cheers,

Mike.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

Very nearly finished the campaign. I think I would've preferred text based interactions with the "characters" rather than the clunky voice acting.

Has some good moments and I'm hoping the multiplayer will be fun. Can't see me wanting to replay the single player though.
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Barry
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Re: Star Wars Squadrons

Post by Barry »

Ascender wrote: Fri Oct 02, 2020 8:13 pm Not had much time to play this, but have done the opening one as an Imperial pilot and the second one in the X-Wing. Controls took a wee bit of getting used to and yes, the graphical style seems a bit strange, but I’m enjoying it.
About the same here, and the right stick control is doing my nut in, it should be left stick. 3D controls always are awkward, we've had similar issues on our own attempts (esp as SW movie battles were modelled on our own WWII dogfights - in atmosphere).

Visuals are nothing to write home about, the interface is a mess, but I do enjoy the pewpews.. I'll persevere when I'm in a better frame of mind.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

Writ large across every game developers white board should be "Thou shalt not make the final epic battle an escort mission". It's an incredibly frustrating way to close the campaign.

I've finally got a controller setup I can get on with. Workaround for the games obstructive setup system was rebinding bumpers to paddles within Steam then binding yaw to bumpers in the game. Why the game can't let me bind whatever I want TO whatever I want is baffling.

The control wheel orders thing seems like wasted effort too, the only order I was ever really interested in is "Ressuply now!"

[mention]Barry[/mention] must be a PITA to do a fun flight model. Looks to me like SWS just blatently cheats with the way NPCs move around your ship, if you roll with a wingman in sight they'll perform a beautiful but immersion breaking concentric roll around you which in reality would require vertical and lateral thrusters which you don't have. Enemy NPCs seem to pull similar stuff at times.

Go a bit further towards Newtonian (Elite Dangerous - Assist off mode) though and you give some very dedicated/skilled players a collosal advantage.

I've yet to progress beyond Vs AI in multiplayer. Fighting the back-and-forth style fleet battle in an asteroid field was pretty spectacular though.
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Barry
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Re: Star Wars Squadrons

Post by Barry »

RobYob wrote: Mon Oct 19, 2020 7:40 am
I've finally got a controller setup I can get on with. Workaround for the games obstructive setup system was rebinding bumpers to paddles within Steam then binding yaw to bumpers in the game. Why the game can't let me bind whatever I want TO whatever I want is baffling.

@Barry must be a PITA to do a fun flight model. Looks to me like SWS just blatently cheats with the way NPCs move around your ship, if you roll with a wingman in sight they'll perform a beautiful but immersion breaking concentric roll around you which in reality would require vertical and lateral thrusters which you don't have. Enemy NPCs seem to pull similar stuff at times.

Go a bit further towards Newtonian (Elite Dangerous - Assist off mode) though and you give some very dedicated/skilled players a collosal advantage.

I've yet to progress beyond Vs AI in multiplayer. Fighting the back-and-forth style fleet battle in an asteroid field was pretty spectacular though.
Controller button assignment sometimes has TRC requirements from the console owners too I think, so its not as simple as just redirecting. And buttons vs triggers vs sticks would mean having to calibrate the settings to suit all potential applications. A massive task in fairness. I think we are offering some, inc reverse up/down for purists vs what feels natural :lol:

I'm probably asking for trouble but one of my responsibilities is the flight levels in the current project (amongst other stuff #overworkedunderpaid) and whilst we have a reasonable solution I'm not 100% happy with how the vehicles feel (actual vehicle handling isn't my dept - we can only request changes). It has been a right 'mare to be fair, altho we're doing a mix of cockpit and 3rd person too. You'll have seen some shots in the trailer if anyone was interested, it looks pretty cool.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

Barry wrote: Mon Oct 19, 2020 9:30 pm
I'm probably asking for trouble but one of my responsibilities is the flight levels in the current project (amongst other stuff #overworkedunderpaid) and whilst we have a reasonable solution I'm not 100% happy with how the vehicles feel (actual vehicle handling isn't my dept - we can only request changes). It has been a right 'mare to be fair, altho we're doing a mix of cockpit and 3rd person too. You'll have seen some shots in the trailer if anyone was interested, it looks pretty cool.
Mass on 3 axis + 3 polar moments + some drag/damping. Surely can't be that hard :oops:

Link to your trailer?

Oh and on a related note if you want your head exploded, apparently gravity is not a force. :shock:

I don't get it :oops:
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Barry
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Re: Star Wars Squadrons

Post by Barry »

RobYob wrote: Wed Oct 21, 2020 4:00 pm
Barry wrote: Mon Oct 19, 2020 9:30 pm
I'm probably asking for trouble but one of my responsibilities is the flight levels in the current project (amongst other stuff #overworkedunderpaid) and whilst we have a reasonable solution I'm not 100% happy with how the vehicles feel (actual vehicle handling isn't my dept - we can only request changes). It has been a right 'mare to be fair, altho we're doing a mix of cockpit and 3rd person too. You'll have seen some shots in the trailer if anyone was interested, it looks pretty cool.
Mass on 3 axis + 3 polar moments + some drag/damping. Surely can't be that hard :oops:

Link to your trailer?
Getting the feel of a ship in space is one thing, allying that with camera behaviour, targetting/shooting systems, haptic feedback. Then ensure that stays in the main screen space and doesn't crash any UI elements, and gives the player time to react to AI coming from any direction..

Trailer
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

That looks ace! I played a heap of previous Lego Star Wars with my kids, this go onto the Steam wishlist.
RobYob
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Re: Star Wars Squadrons

Post by RobYob »

It's free on Epic this week. Can't go wrong at that price.
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